Elevating tunnelling and underground construction skills training through immersive technologies (Immersive learning)
Innovation
Digital and new technology, Learning resources, Sectors and roles
TunnelSkills
Morgan Sindall; BAM Nuttall; Balfour Beatty; Tideway; HS2; Hinckley Point C; PROCAT TUCA; Make Real'; Pauley Interactive; Herrenknecht
England
£249,000
2019
Infrastructure
The project will address challenges of sufficiently simulating or recreating the tunnelling environment for workers, to develop the behaviours and competencies required to work in such environments. It will do this by developing a range of immersive modules and assets.
Modules and resources will give stakeholders a realistic, consistent and safe environment replicating tunnelling sites and machinery. They will be embedded across a broad range of qualifications and courses associated with tunnelling, delivered to over 1,200 beneficiaries and made freely available to the sector.
After the project, a range of immersive learning teaching resources will be available such as 360 degree film, digital models. Those in tunnelling roles will have received impactful VR learning experiences and resources will be adopted by the tunnelling sector to embed into existing training and qualifications.
Learning scenarios, modules and digital assets developed for:
- High-end VR for classrooms
- Promotional game for low-cost headsets
- VR cube / cave for collaborative activities
- Microsoft HoloLens
Delivered to 400 employees of CITB-registered employers and 32 Tunnelling Trailblazer apprentices
01 Feb 2019
31 Jan 2022
How did we do today? Give feedback